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George Saunders's avatar

Thanks to all who are commenting - we're just back from a little mini-vacation and there's a lot to sort out BUT I did want to say one more thing, which is that not every story starts out with early drafts as messy and exploratory as "CommComm" did. "Home," for example, had very little waste - I wrote a first draft that has a lot (a lot) in common with the final, in one night (and then revised for three months).

Every story is different. And I never want to confer on anybody a case of "Oh, shit, turns out I'm not doing it right" syndrome.

Many roads up to the mansion, etc etc.

Good night, Story Club, and thanks for being you. :)

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mary g.'s avatar

Love this post and George's acknowledgment that, at base, all of this is magic. As Rick Rubin writes: "We are dealing in a magic realm. Nobody knows why or how it works."

[A few more Rick Rubin quotes:

"If you start from the position that there is no right or wrong, no good or bad, and creativity is just free play with no rules, it’s easier to submerge yourself joyfully in the process of making things."

"We’re not playing to win. We’re playing to play."

"Setting the bar low, especially to get started, frees you to play, explore, and test without attachment to results."]

George, I wrote you an apology last time, for calling your early draft "pretty awful." Deleted the apology because i figured you wouldn't see it. What I want to say today (besides I'm sorry for making such a dumb remark) is that your early drafts are not "pretty awful." They are full of seeds, full of magic waiting to happen. They show an artist at work, putting in the time and the effort, going through an arduous process, and having faith.

Seeing this in action, changes everything for me!

I talk a lot here about Story Club being Life Club, and again I have to hand it to George for teaching another great life lesson. Up until this very moment, if you had asked me to read someone's draft, and if I had thought it "pretty awful," that would be as far as I would have been able to see. I'd be stuck, right there. I might say, Yeah, keep going. But in my head, I'd probably be thinking some pretty bad thoughts about the writing. But now I see what how foolish that is. And how miraculous that "pretty awful" draft may in fact be, how full of magical seeds, if the writer is willing to press on. And how my role is to find the good, to have faith, and always to see the good person under there, doing their best.

When I read this from George--“Hey! Inferior/boring/predictable/common bit! What are you doing in my story? Get out of here before you make things blah!”--it made me think of Lauren Groff's introduction to a new book of stories she edited. She wrote this regarding what she was looking for in the stories she would choose to include: "...each of these stories had to pass a few rigorous tests, the first and most important of which was that they had to show some sort of thrill or risk in terms of language or structure or plot or enigma; something in the story had to deliver a sharp blue jolt of electricity to my nervous system."

Could i love this sentence more (from George's post here): "It will come as a surprise to you, what that final draft says, what it conveys. And it will seem astonishing, even to you, the person who wrote it, that a coherent story could come from those wayward, blurry, early drafts." Yes, this is so very true. Every story that I've ever written (and felt was successful) has absolutely surprised me by arising from the muck and revealing itself. It does feel like magic.

Here's to perseverance and allowing the early mess. And here's to less judgment, and more faith. Thank you, George!

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